![]() Keller also explains how to customize the UI in order to make workflow more efficient.Įric Keller has been working as a professional CG artist since 1998, and is the author of Introducing ZBrush and Mastering Autodesk Maya 2011. Keller begins by introducing the Maya user interface, before going on to explore modeling, setting up materials, lighting and rendering scenes, and animation.Īlong the way, he introduces key toolsets such as the Node Editor and Graph Editor, and explains how to create, manipulate and organize hierarchies, objects, components and cameras. Over the course of eight hours of video training, Introduction to Maya 2014 sets out the software’s key tools and introduces the fundamental concepts necessary for an efficient professional workflow.Ī complete overview of Maya’s key toolsets ![]() The Gnomon Workshop has released a complete starter guide to Maya 2014, created by leading artist Eric Keller. ![]()
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